Console Game Tournament Rules
Ohayocon 24 Console Tournament Rules
We’ve made some changes this year to our operating schedule and rules. Please read carefully!
ALL TOURNAMENT PARTICIPANTS ARE ENCOURAGED TO JOIN THE OFFICIAL OHAYOCON DISCORD FOR TOURNAMENT UPDATES AND DISCUSSION. CLICK HERE TO JOIN.
General Rules:
- All tournaments will be played on US or North American servers.
- All games will be played on default settings unless otherwise specified below.
- All macros available via in-game controller configurations are allowed.
- Hardware-programmable input entry, rapid-fire, modifiers, macros, or other hardware-assisted mechanisms are strictly forbidden.
- Pausing the game at any time for any reason will cause you to forfeit the round; latency or disconnect issues also result in forfeiture unless otherwise agreed upon by opponents.
- Any player using ‘random select’ to choose their character must keep the same character upon winning.
- Converters are allowed.
- When a match forfeiture is issued, the participant automatically loses the match in dispute (not the game, but the match; know the difference!). The other player automatically advances to the next bracket and is NOT required to play a replacement.
- Circumstances in which forfeitures may be issued include but are not limited to:
- Inability to locate the participant at the start of their match (i.e. not showing up)
- Violation of match rules during the match (i.e. using a game-freezing glitch banned in the ruleset)
- Minor misconduct during a tournament (I.e. disruptive behavior, failing to obey judge instructions, etc.)
- Circumstances in which forfeitures may be issued include but are not limited to:
- The Inevitable Defeat rule is in effect. This rule is defined in circumstances where a player has legally won the round or match (i.e. landed a blow that will kill the opponent) but pauses the game before being awarded the Round won icon or cinematic. That player will still be awarded the win. A common example of the Inevitable Defeat rule coming into play is when Player 1 lands a super move on Player 2, but the super move animation is a grab attack and damage isn’t awarded until the final hit connects. Player 2 has still legally lost the round. If there is a dispute over whether the move would have knocked out Player 2, a tournament official will ask someone to un-pause the match, see the result of the action, and proceed from there. If the attack did not kill Player 2, the mid-game pause rules go into effect and the offending player forfeits the match.
Bracket style will be determined based upon entrants (Single or double elimination).
Game-Specific Tournament Rules:
FRIDAY, JANUARY 19TH
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