Console Game Tournament Rules

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E-Hayocon 21 Console Tournament Rules

We’ve made some changes this year to our operating schedule and rules. Please read carefully!

To sign up for a tournament, visit smash.gg

ALL TOURNAMENT PARTICIPANTS MUST JOIN THE OFFICIAL OHAYOCON DISCORD FOR TOURNAMENT UPDATES AND DISCUSSION. CLICK HERE TO JOIN.

We encourage you to record or stream the tournament matches yourself; however, any connection issues are YOUR responsibility.

General Rules:

  • All tournaments will be played on US or North American servers.
  • All games will be played on default settings unless otherwise specified below.
  • All macros available via in-game controller configurations are allowed.
  • Hardware-programmable input entry, rapid-fire, modifiers, macros, or other hardware-assisted mechanisms are strictly forbidden.
  • Pausing the game at any time for any reason will cause you to forfeit the round; latency or disconnect issues also result in forfeiture unless otherwise agreed upon by opponents.
  • Any player using ‘random select’ to choose their character must keep the same character upon winning.
  • Converters are allowed.
  • When a match forfeiture is issued, the participant automatically loses the match in dispute (not the game, but the match; know the difference!). The other player automatically advances to the next bracket and is NOT required to play a replacement.
    • Circumstances in which forfeitures may be issued include but are not limited to:
      • Inability to locate the participant at the start of their match (i.e. not showing up)
      • Violation of match rules during the match (i.e. using a game-freezing glitch banned in the ruleset)
      • Minor misconduct during a tournament (I.e. disruptive behavior, failing to obey judge instructions, etc.)
  • The Inevitable Defeat rule is in effect. This rule is defined in circumstances where a player has legally won the round or match (i.e. landed a blow that will kill the opponent) but pauses the game before being awarded the Round won icon or cinematic. That player will still be awarded the win. A common example of the Inevitable Defeat rule coming into play is when Player 1 lands a super move on Player 2, but the super move animation is a grab attack and damage isn’t awarded until the final hit connects. Player 2 has still legally lost the round. If there is a dispute over whether the move would have knocked out Player 2, a tournament official will ask someone to unpause the match, see the result of the action, and proceed from there. If the attack did not kill Player 2, the mid-game pause rules go into effect and the offending player forfeits the match.

 

Game-Specific Tournament Rules:

Street Fighter V (Prelims Sun 1/17 @ 5pm EST, Finals Sat 1/23 @ 5pm EST):

Game version: PS4/PC crossplay allowed

Game Settings:

  • No rank limit
  • Best 2 of 3 until top 8 achieved, then best 3 of 5 for all top 8.
  • Match winners must keep character and VSystem, loser may switch
  • Unless otherwise chosen by both players, all matches will be played on the Training Stage
  • Disconnects will be treated as a loss

 

Mortal Kombat 11 (Prelims Mon 1/18 @ 5pm EST, Finals Sat 1/23 @ 8pm EST):

Game Version: PS4/Xbox One crossplay allowed

Game Settings:

  • No rank limit
  • Best 3 of 5 throughout prelims and finals
  • Match winners must keep character and variation, losers may switch character and/or variation
  • Stage Selection is random
  • Disconnects will be treated as a loss

 

Killer Instinct (Prelims Tues 1/19 @5pm EST, Finals Fri 1/22 @ 7pm EST):

Game Version: PC/Xbox One crossplay allowed

Game Settings:

  • No rank limit
  • Best 3 of 5 throughout prelims and finals
  • Match winners must keep character, losers may switch character
  • Stage Selection is random
  • Disconnects will be treated as a loss

 

Tekken 7 (Prelims Wed 1/20 @ 5pm EST, Finals Sun 1/24 @ 7pm EST):

Game Version: PS4 only

Game Settings:

  • No rank limit
  • Best 2 of 3 until top 8 achieved, then best 3 of 5 for top 8
  • Stage Selection is random for first matches only
  • Match winners must keep character, losers may switch character OR select a different stage. If characters are changed, the stage is randomly selected
  • Disconnects will be treated as a loss

Rocket League (Prelims Thurs 1/21 @ 5pm EST, Finals Sun 1/24 @ 4pm EST):

Game Version: All platforms

Game Settings:

  • 1v1 matches
  • No rank limit
  • Best 2 of 3 until top 8 achieved, then best 3 of 5 for top 8
  • Disconnects will be treated as a loss

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