Ohayocon 22 Console Tournament Rules

We’ve made some changes this year to our operating schedule and rules. Please read carefully!

 

ALL TOURNAMENT PARTICIPANTS ARE ENCOURAGED TO JOIN THE OFFICIAL OHAYOCON DISCORD FOR TOURNAMENT UPDATES AND DISCUSSION. CLICK HERE TO JOIN.

General Rules:

  • All tournaments will be played on US or North American servers.
  • All games will be played on default settings unless otherwise specified below.
  • All macros available via in-game controller configurations are allowed.
  • Hardware-programmable input entry, rapid-fire, modifiers, macros, or other hardware-assisted mechanisms are strictly forbidden.
  • Pausing the game at any time for any reason will cause you to forfeit the round; latency or disconnect issues also result in forfeiture unless otherwise agreed upon by opponents.
  • Any player using ‘random select’ to choose their character must keep the same character upon winning.
  • Converters are allowed.
  • When a match forfeiture is issued, the participant automatically loses the match in dispute (not the game, but the match; know the difference!). The other player automatically advances to the next bracket and is NOT required to play a replacement.
    • Circumstances in which forfeitures may be issued include but are not limited to:
      • Inability to locate the participant at the start of their match (i.e. not showing up)
      • Violation of match rules during the match (i.e. using a game-freezing glitch banned in the ruleset)
      • Minor misconduct during a tournament (I.e. disruptive behavior, failing to obey judge instructions, etc.)
  • The Inevitable Defeat rule is in effect. This rule is defined in circumstances where a player has legally won the round or match (i.e. landed a blow that will kill the opponent) but pauses the game before being awarded the Round won icon or cinematic. That player will still be awarded the win. A common example of the Inevitable Defeat rule coming into play is when Player 1 lands a super move on Player 2, but the super move animation is a grab attack and damage isn’t awarded until the final hit connects. Player 2 has still legally lost the round. If there is a dispute over whether the move would have knocked out Player 2, a tournament official will ask someone to unpause the match, see the result of the action, and proceed from there. If the attack did not kill Player 2, the mid-game pause rules go into effect and the offending player forfeits the match.

 

Bracket style will be determined based upon entrants (Single or double elimination).

Game-Specific Tournament Rules:

FRIDAY, FEBRUARY 11TH

6pm: Mario Kart

  • 32 player cap
  • Single elimination heats until 4 players remain
  • Head-to-head races against game AI
  • Final 4 players will Grand Prix, winner-take-all format (final standings determine the winner)

9pm: Dragonball Fighter Z

  • 32 player cap
  • Best 2 of 3 rounds until 8 players remain
  • Final 8 players run best 3 of 5
  • Winners keep characters, losers may change characters

SATURDAY, FEBRUARY 12TH

11am: Super Smash Bros. Ultimate (signups close 10:30am)

  • 64 player cap
  • Best 2 of 3 rounds until 8 players remain
  • Final 8 players run best 3 of 5
  • 4 minimum games, 3 stock lives
  • List of legal stages available for players to choose from during matches
  • Winner must keep character
  • Loser may change character OR change stage (if player chooses to switch characters, best of 1 round Rock, Paper, Scissors determines who chooses the stage)

4pm: Tekken 7

  • 32 player cap
  • Best 3 of 5 games, best 3 of 5 rounds per game for full bracket
  • Winner must keep character
  • Loser may change character or change stage (if player chooses to change character, stage will be random selected)

7pm: Street Fighter V: Championship Edition

  • 32 player cap
  • Best 2 of 3 games, best 2 of 3 rounds per game until 8 players remain
  • Final 8 players run best 3 of 5
  • Winner must keep character AND V System
  • Loser may change character AND/OR V System
  • Banned Stages:
    • Skies
    • Beach
      • Other stages may be played if both players are in agreement; if no agreement within 60 seconds, matches will be played on The Grid or The Grid Alternative
  • All costumes are legal

10pm: Mystery Tournament

  • Game and rules will be explained at time of tournament.
  • We have no idea, man. Show up to find out.

SUNDAY, FEBRUARY 13TH

12pm (noon): Mortal Kombat 11

  • 32 player cap
  • Best 3 of 5 games, best 2 of 3 rounds per game for full bracket
  • Winner must keep character AND variation moves
  • Loser may change character AND/OR variation moves
  • Stage will be random select only

3pm: Melty Blood

  • 32 player cap
  • Best 2 of 3 games, best 2 of 3 rounds per game until 8 players remain
  • Final 8 players run best 3 of 5
  • Winner must keep character
  • Loser may switch character