Ohayocon 22 Console Tournament Rules

We’ve made some changes this year to our operating schedule and rules. Please read carefully!



General Rules:

  • All tournaments will be played on US or North American servers.
  • All games will be played on default settings unless otherwise specified below.
  • All macros available via in-game controller configurations are allowed.
  • Hardware-programmable input entry, rapid-fire, modifiers, macros, or other hardware-assisted mechanisms are strictly forbidden.
  • Pausing the game at any time for any reason will cause you to forfeit the round; latency or disconnect issues also result in forfeiture unless otherwise agreed upon by opponents.
  • Any player using ‘random select’ to choose their character must keep the same character upon winning.
  • Converters are allowed.
  • When a match forfeiture is issued, the participant automatically loses the match in dispute (not the game, but the match; know the difference!). The other player automatically advances to the next bracket and is NOT required to play a replacement.
    • Circumstances in which forfeitures may be issued include but are not limited to:
      • Inability to locate the participant at the start of their match (i.e. not showing up)
      • Violation of match rules during the match (i.e. using a game-freezing glitch banned in the ruleset)
      • Minor misconduct during a tournament (I.e. disruptive behavior, failing to obey judge instructions, etc.)
  • The Inevitable Defeat rule is in effect. This rule is defined in circumstances where a player has legally won the round or match (i.e. landed a blow that will kill the opponent) but pauses the game before being awarded the Round won icon or cinematic. That player will still be awarded the win. A common example of the Inevitable Defeat rule coming into play is when Player 1 lands a super move on Player 2, but the super move animation is a grab attack and damage isn’t awarded until the final hit connects. Player 2 has still legally lost the round. If there is a dispute over whether the move would have knocked out Player 2, a tournament official will ask someone to un-pause the match, see the result of the action, and proceed from there. If the attack did not kill Player 2, the mid-game pause rules go into effect and the offending player forfeits the match.


Bracket style will be determined based upon entrants (Single or double elimination).

Game-Specific Tournament Rules:


1:00PM Splatoon 3 (Switch)

You gotta be squiddin’ me. This isn’t Splatsville, this is… Ohio?! Start kraken’ out your Switch and get ready to ink it up in a 4v4 single-elimination Splatoon 3 tourney. Come and sea in Consoles!

This is a volunteer-organized event hosted by Ohayocon. Per the organizer, it will be a 4v4 single-elimination tourney.
Bringing your own Switch is highly encouraged for this tournament. Winning team will get a special prize. 

6:00PM Mario Kart

  • 48 player cap

  • 12 players per heat, top 6 move on

  • Each player picks a random track

  • 150cc every heat

  • First round of heats: 4-6 races (based on entrants)

  • Second round of heats: 6 races

  • Final heat: 8 races

9:00PM Mortal Kombat 11

  • 32 Player cap 

  • 2/3 games until top 8, 3/5 games for top 8 matches

  • Random stages

  • All Kombat League legal moves available

  • Winner must keep character and selected moves. 

  • Loser may change stage and/or change character/moves

  • Double Elimination Bracket


11:00AM Super Smash Bros. Ultimate (Switch)

  • 64 player cap

  • 2/3 games until top 8, top 8 will be 3/5 games

  • 4 minute games, 3 stock lives

  • List of legal stages will be available for players to choose from during matches

  • Winner must keep character

  • Loser may pick a new character OR change stage (if player chooses to switch characters, a best-of-1 rock-paper-scissors will determine who picks stage)

3:00PM Tekken 6

  • 32 player cap

  • 3/5 Rounds per game 

  • 3/5 games per match for full bracket

  • Winner must keep character

  • Loser may switch character or pick stage (if new character chosen, random stage select)

6:00PM Street Fighter V

  • 32 player cap

  • 2/3 rounds per game 

  • 2/3 Games until top 8, top 8 will be 3/5 Games

  • Winner must keep character AND V System

  • Loser may change character AND/OR V System

  • Banned Stages: Skies, Beach (other stages may be played if players agree, if no agreement in 60 seconds, match to be played on The Grid or The Grid Alternative)

  • All costumes are legal


We have no idea what the tourney will be this year. You’ll have to see for yourself, but it’s always a BLAST. 32-player bracket with alternate signups being pulled as needed.

Signups for the Mystery Tournament will be available starting at noon on Saturday.


12:00PM (Noon) Guilty Gear Strive

  • 32 player cap

  • 2/3 rounds per game

  • 2/3 games until top 8, top 8 will be 3/5 games

  • Winner must keep character

  • Loser may switch character